Which category the material will be sorted under in Radiant, if any. Selecting `custom` means you can define specific values under the Specular and Gloss section. ![]() `none` is used when you don't want materials to interact with anything.ĭifferent gloss ranges will make the texture shine/reflect in different intensities in-game. footsteps), need to know how to interact with materials. Almost all common materials will have the type `lit`. Similar to above, types will have certain options available specific to them for their respective contexts. Most materials will just have `Geometry`. ![]() The material will have certain options and settings based on its category. Almost all common materials will use the material type lit.
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