![]() The game is said to offer support for all of the same controllers as the flatscreen version, which includes HOTAS, gamepads, and keyboard & mouse. Original Article (December 18th, 2020): ASOBO UX designer François Dacquin announced in a video (linked below) that the long-awaited VR update for Microsoft Flight Simulator is scheduled to arrive on December 22nd, 2020 as a free update.ĭacquin also says the studio has worked closedly with Microsoft’s Mixed Reality team, headed by Alex Kipman, to support all OpenXR-compatible PC headsets, which includes devices such as Valve Index, Oculus Rift S, Windows MR headsets like HP Reverb G2, and Oculus Quest with Link. The original article detailing the VR update follows below. Update (December 22nd, 2020): Just in time for Christmas, Microsoft Flight Simulator is due to get an update today that will allow SteamVR headsets to play the game in its entirety. Only when the target is at the same distance from the observer as the screen will the distance perception be correct (the red X).Get your flight sticks ready, because Microsoft Flight Simulator (2020) VR support is coming as a free update to the game on PC starting today. Targets further away from the observer than the screen appear closer (the blue X), while targets closer to the observer than the screen appear further away (the green X). Three targets marked by red, green and blue X’s are represented at the same distance on a curved screen, while they in VR appear to be at their correct distance from the observer. when practicing landings where the altitude above the runway in the flare is important to judge correctly, or hovering a helicopter half a meter above the tarmac.įigure 2a and 2b show the difference in distance perception between a curved screen typically used in traditional flight simulators, and VR goggles. Thus, VR is able to accurately and intuitively represent distances in a flight simulation where this aspect is crucial, e.g. This gives the sense of depth and distance in the same way we are able to judge distance with our natural, stereoscopic vision – i.e. Virtual Reality goggles offer stereoscopic screens that present two slightly different images of the same scene. This is because the screen, onto which the outside world is projected, is placed at a fixed distance from the eyes of the student pilot, and every object projected onto the screens would appear to be at the same distance from the pilot – whether it’s the runway 5 meters from the pilot or a tower 5 kilometers from the pilot. This aspect of flight training is difficult to train in traditional simulators, where there is no depth perception. A new pilot student lacks this experience and needs to build it from flying experience. ![]() An experienced pilot may judge distances better due to his or her vast experience of judging distances. The ability to judge distances correctly is a major learning objective in flight training. If the VR experience is realistic enough, the user’s mind can be tricked into believing the virtual world is real. The immersion level may be increased by adding 3D audio (binaural audio), controllers for interaction and haptic (touch) feedback. An immersive VR experience requires a high screen frame rate, high resolution displays, a low system latency and sophisticated graphics. The level of immersion is determined by the sophistication level of the VR setup. The overall advantage of using VR is the feeling of “being there” or immersion. VR is used in many fields including entertainment (video gaming), robotic control (controlling ROVs, robotic surgery), therapy (treatment of anxiety disorders and PTSD (Posttraumatic Stress Disorder), meditation and educational purposes. through gestures or physical buttons or levers. The user may be able to interact with the environment, e.g. a room, landscape or a cockpit, may be presented to the user through a screen or a head mounted display (headset). Virtual Reality (VR) is the concept of being immersed into a computer generated environment with a visual, audible and optionally haptical representation of the environment.
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